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Unity 5.6 beta is now available for download. Reason: 2 errors I can't find "errors" above. Seems this brings up some errors... Log in or register to post comments medabit Offline Joined: February 26, 2016 Posts: 701 Top weblink

PTC and Vuforia are trademarks or registered trademarks of PTC Inc. cancel × Delete Message Are you sure you want to delete this message? Immigration officer stamped "Indefinite leave to enter UK" in US passport of EU citizen. So I wanted to point out that issue with the "android" error again. his comment is here

Ionic Build Android Not Working

You signed out in another tab or window. Click here. cancel Contact Terms of Use Privacy Policy Cookie Policy ©2011- PTC Inc. Join them; it only takes a minute: Sign up Ionic run / build not working up vote 3 down vote favorite when execute "ionic run android " nothing happens !!!

so,just check setup with ionic info command Your system information: Cordova CLI: 5.4.1 Gulp version: CLI version 3.9.0 Gulp local: Local version 3.9.0 Ionic Version: 1.1.0 Ionic CLI Version: 1.7.12 Ionic Reason: Shader error in 'Sprites/Default': Internal error communicating with the shader compiler process 5131: [Unity] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) 5132: [Unity] UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) 5133: [Unity] UnityEngine.Logger:Log(LogType, Object) 5134: [Unity] UnityEngine.Debug:Log(Object) compile failed Using Unity 5.4.0f3 // Xcode 7

5125: [Unity] Unloading 4 Unused Serialized files (Serialized files now loaded: 0) 5126: [Unity] System memory in use before: 102.8 MB. 5127: Ionic Run Android Error We are making improvements to UA, see the list of changes. 

Cloud build works now. Ionic Build Ios Not Working However, the Unity Cloud Build doesn't work. I right clicked Project -> Maven->Update Project Conf. At the popup I chose "Replace" and now it's building fine again.

build of 'ios-develop' failed. ? You Cannot Run Ios Unless You Are On Mac Osx. Differential Signals - Why is having an equal impedance an advantage? Is it dangerous to rope together on an ascent of hard packed ice (as illustrated in this image)? aford10Aug 14, 2010, 4:08 AM Pay close attention to #2 in that checklist.

  • All textures should be removed from IdMap when destructed using RemoveTexture(TextureID texid). 5145: [Unity] Cleanup mono 5146: [Unity] Checking for leaked weakptr: 5147: [Unity]   Found no leaked weakptrs. 5148: [Unity] ##unity-automation:{"messageType":"MemoryLeaks","allocatedMemory":13991,"memoryLabels":[{"Default":96},{"Thread":16},{"Manager":216},{"Shader":3072},{"GfxDevice":144},{"Physics":8},{"Renderer":2496},{"String":216},{"DynamicArray":48},{"ScriptManager":1792},{"VR":2912},{"EditorUtility":328},{"AssetImporter":920},{"RestService":64},{"License":959},{"UnityConnect":704}]}
  • Report message to a moderator Re: Build not working [message #1746048 is a reply to message #1745965] Thu, 20 October 2016 19:26 Nitin DahyabhaiMessages: 2791Registered: July 2009 Senior
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Ionic Build Ios Not Working

compile failed 5152: Publishing build 11 of am-dev/project_0112 for target 'default-ios'... 5153: publishing finished successfully.

Using Unity 5.4.0f3 // Xcode 7.3
5912:        [xcode] In file included from /BUILD_PATH/am-dev.project_0112.default-ios/temp.9V0p5c/Libraries/Plugins/Android/VuforiaMediaSource/jni/SampleUtils.cpp:8: 5913:        [xcode] http://stackoverflow.com/questions/33476437/ionic-run-build-not-working Twitter YouTube Login Registered Email: * Not Registered? Ionic Build Android Not Working I've been trying many times to restart the build but I always end up getting the same "Reason: 2 errors" thing. Ionic Start Not Working Loaded Objects now: 3604. 5128: [Unity] Total: 28.691332 ms (FindLiveObjects: 1.296623 ms CreateObjectMapping: 0.090762 ms MarkObjects: 27.238113 ms  DeleteObjects: 0.063947 ms) 5129: [Unity] *** Cancelled 'Build.Player.iOSSupport' in 154 seconds (154445 ms) 

Are Non-Muslims from the banned countries allowed? have a peek at these guys Finding function when dx is integrated Alternating Power Fibonacci Sequence Why do universities require international students to show language proficiency? I'm using vuforia 6.0, started with the "VideoPlayback"-Sample. Not the answer you're looking for? Ionic Build Android Error

In the Assets/Plugins folder of your project there are folders for x86 and x64. Check if Jenkins is configured properly. Here's a Unity thread that seem to refer to the same issue: http://forum.unity3d.com/threads/build-fails-but-no-error-in-logs.426326/ Log in or register to post comments miralupaJeff Offline Joined: August 19, 2014 check over here cant run apt-get -f install How can I use coaxial cable for ethernet What is a word similar to rappel describing ascention via rope?

Read more about it here. Ionic Run Android Not Working Is it safe to use a HDD when rsync is working? Login Create account Language 中文 한국어 Portugués Русский Español 日本語 Unity Community Forums Forums Forums Quick Links Search Forums Recent Posts Menu All Unity Pro perpetual license customers: your special offer

The "Plugins/Android/src" is set to "Any Platform".

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Get prepared for the Tizen Mobile App Incentive Program! in the United States and other countries. Are Americans more likely to be killed by vending machines than terrorist refugees? this content I love ABP, feels much better now aidemeng Top Display posts from previous: All posts1 day7 days2 weeks1 month3 months6 months1 year Sort by AuthorPost timeSubject AscendingDescending Post a reply

Now my autobuild is stopped working. Learn more Build expiry is not working correctly for artifacts Symptoms Build expiry is configured to remove build results and artifacts, after the expiry runs (either Global or Plan level expiry) Collaborator nickytonline commented Jan 13, 2017 @k2glyph, does react-slingshot work fine locally if you build it without CI? I am not what is going wrong here.

Any ideas how to solve this? build of 'ios-develop' failed. I checked the Project dropdown and Build Automatically is checked. Using Unity 5.3.6p3 // Xcode 7.3

6013:        [xcode] In file included from /BUILD_PATH/am-dev.project_0112.default-ios/temp.UF2KUn/Libraries/Plugins/Android/VuforiaMediaSource/jni/SampleUtils.cpp:8: 6014:        [xcode] /BUILD_PATH/am-dev.project_0112.default-ios/temp.UF2KUn/Libraries/Plugins/Android/VuforiaMediaSource/jni/SampleUtils.h:13:10: fatal error: 'android/log.h' file not found 6015:        [xcode] #include  6016:        [xcode] 1 error generated. 

Articles & News Forum Graphics & Displays CPU Components Motherboards Games Storage Overclocking Tutorials All categories Chart For IT Pros Get IT Center Brands Tutorials Other sites Tom's Guide Tom's I guess this isn't an Unity issue at all. New coworker puts on disturbing shows and music on the store TV Finding function when dx is integrated What's the purpose of having the cat right after the exhaust manifold more How can a camera be both 12MP and 1080p, when 1920x1080 is just 2,073,600?

Junior Member I downloaded the "eclipse-inst-mac64.tar.gz" from the Eclipse.org website on my MAC. All Rights Reserved. Found this thread http://stackoverflow.com/questions/37257453/why-does-unity-5-4-include-the-contents-of-plugins-android-to-ios-project I checked the settings in the project again and there were some parts of the Plugins/Android which were not "only Android". Objects that can be initialized but not assigned In the meanwhile in German?

If so, it's wrong. –MadHatter Nov 2 '15 at 21:22 add a comment| 3 Answers 3 active oldest votes up vote 2 down vote I had the same issue, dropping my